Mortal Online is a next generation PC MMORPG both in terms of graphics and gameplay. There are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.
Build your own house, or set up a guild to build a keep. With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation.
Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world. Devote your life to crafting, combat, magic or trading. Discover new skills, tools and resources. Or be the first to explore new areas to put your name on the map.
Features
- Free-for-all PvP - There are no areas in Mortal Online where you cannot freely attack anyone you please. However, within city limits players will be protected by NPC guards, so although you may certainly attack others within cities, doing so would not be wise. Approximately 90% of the world will be completely lawless.
- Real-time combat that relies on your skills as a player combined with the skills of your character. Attacks must be aimed, which means they can also be blocked, dodged, or parried.
- Skill based progression system, rather than a level and class based system. A vast library of skills will allow players to create their characters to fit their playstyle. In addition, skills can be changed at any point in time. More information on skills below.
- No levels means that end-game content starts from day one, so you will never be restricted from attempting anything you want because you haven't attained the required level. There will be relatively no grind as character skills will progress relatively quickly, meaning you can join the action without spending months reaching the highest level.
- No classes in the traditional sense. Players will be able to choose which skills to train instead of choosing a class at the beginning of the game. However, players will be allowed to join NPC guilds (some of which are reserved for veteran players), provided they meet certain attribute and/or skill prerequisites. Joining one of these guilds will reward players with a class bonus, and because skills can be changed at any time, players can change or leave NPC guilds at any time, but doing so will remove the associated class bonus for that guild.
- Full loot - Upon death, your corpse will be fully lootable. In order to retrieve your items, you must return to your corpse after resurrecting and loot your own corpse, provided no one else has done so already. However, looting innocent players will temporarily flag you as a criminal.
- First-person perspective for both ranged and melee combat.
- Next-generation graphics that relies on Grome, Speedtree, and the Unreal Engine 3 by Epic Games.
- Non-instanced gameworld where you will always be able to follow any player everywhere as long as there are no natural obstacles (locked door, a cave-in etc).
- Mounted combat, both ranged and melee, where your speed influences the damage your attacks inflict, and the faster your riding, the more difficult it becomes to change direction. Mounts can be bought or tamed, and they won't jump out of your pocket or disappear into thin air. All mounts must be stabled to keep them safe, otherwise they can be stolen, killed, and eaten. In addition, mounts may take damage or be killed while riding them. Finally, mounts will not be race specific, although some mounts may have a weigh limit which might restrict larger races from using them.
- Siege warfare where cities can be conquered and buildings can be destroyed.
- Realistic creature loot where a dragon will never drop a sword or a rabbit will never drop money. However, powerful items can be crafted using items that are removed from these creatures (ex: dragon scales may be used to craft superior quality armor).
- Epic quests and creatures with truly unique rewards, that will require a large group of adventurers to defeat. Unlike in most MMOs, however, once these epic creatures are killed, they don't come back.
- No floating names above characters' heads, combined with first-person view gameplay means that players can use their surrounding environment or camouflaged clothing to prevent being detected, which creates realistic stealth that will be an important part of gameplay.
- Player housing system that allows you to build or purchase your very own house.
Beta / Game Listing


